Starfield, a colossal game, exceeds in its exploration compared to any other game that players have experienced. Yet, an extensive universe doesn't necessarily seal the deal for gamers, as the value of their exploration is regularly undermined by apparent copy-pasting of content, diminishing the thrill of their game voyages.
Starfield's architecture offers more than just scenery. A tribal generation system that produces temples for exploration provokes players' interest. Appearing randomly, players are notified when they surface. However, the structures' lack of originality defeats the purpose of variety as players argue that the temples are simply carbon copies of the same template.
Starfield players responded, understandably, with disappointment. Despite the impressive scope and scale of the game, the monotonous design of the temples dents their overall gaming experience. The initial excitement fades when they realize most of the time, they are walking through duplicated temple structures.
The criticism largely stems from players expecting more from a game of Starfield's stature. They anticipated experiencing unique and engaging gameplay with each temple visit, instead, they got a series of repeated architectural structures.
A Player-Instigated Debate
The inception of the temple discussion traces back to a player named 'RadiantCranberiesss'. The player shared, that in games like Skyrim, players discover unique Points Of Interest (POIs). Therefore, Starfield's motivation to explore and conquer dungeons felt thrilling, but that fell flat with temple repetition in the gameplay.
The player adds, in Starfield, temple locations randomly appear in the player's quest log. Encountering boring, recycled temples deplete their enthusiasm, thereby, comprising the overall experience. On comparing Starfield with Skyrim, the blatant downgrade is highlighted as Skyrim was built in a shorter timeframe by fewer developers.
The feedback cycle does not end with a single player's sentiment. This dissatisfaction reverberated among the Starfield player community, ushering in a general agreement that the game's temples were underwhelming and lack depth.
Gamer Resentment Simmers
Another player voicing their frustration said, despite being in a charted system with civilization closeby, the narrative that no one in the galaxy had discovered the temple was implausible. This constitutes a disruption in immersion for players.
A player argued that the game should have made more effort in the design of the temples. The player termed the temples as a missed opportunity for adding richness to the game. Yet another player on the same thread noted that the current state of the game felt rushed, like it was hurriedly put together instead of being thoughtfully designed.
A comment that encapsulates the overall sentiment compared the temples to Draugr Crypts. They pointed out the temples were not as engaging and that they were a poor attempt to mimic the previous game elements.
Overwhelmingly, the player consensus leans towards disappointment, as the repetitive temple designs have failed to woo the players. They perceive this design choice as lazy and believe ample opportunities lie to make them thrilling. Whether Bethesda, the creator of the game, will address these concerns remains uncertain, but if they do, the players expect a significant overhaul of the temple designs.