A player has recently expressed great frustration with a certain mechanic in the popular game Diablo 4. The player argues that this specific mechanic hinders their ability to perform certain actions within the game.
Recently in Diablo 4, a new program, Season of the Construct, was introduced. Since its launch, the game has seen multiple adjustments and rectifications to various grievances as seen in recent patch notes. Nevertheless, certain players remain unpleased and are calling for further improvements.
Players' grievances range from demands for lesser crafting requirements to the reintroduction of a feature from the earlier game version. Recently, one player highlighted an “insanely frustrating” issue that restricts them from performing specific actions within the game.
This player aired their grievances concerning the channeling mechanic in a gaming community thread. They complained about how they would get interrupted while taking damage, which obstructs their in-game interaction.
The player expresses their anger about the mechanism,
The player detailed specifically about various facetious in-game occurrences such as random spiders emerging off-screen which cause them to suffer minor damage and interrupt their activity.
They added that encounters with random dungeon affixes and projectiles obstruct and popularity interrupt their channels, which they deem rather frustrating. The player also aired their dissatisfaction.
The player suggested a mechanic improvement that allows channeling to continue even when they are taking damage.
Public opinion divided over the suggestion
The idea received mixed reactions from the gaming community. While a proportion of players did agree with the aforementioned frustrated player's concern, others weren't quite as receptive to the player’s suggestion.
One of the players echoed the sentiment, partaking in the conversation, stating that it is quite unnecessary that players have to channel.“Pick up crucial object,” and calling it a “weird” requirement.
Another player went on to suggest that channeling should be done away with completely. This user sees it as an “antiquated system.”
Some players defend the mechanism
On the other hand, some players defended the mechanism, arguing that it is part and parcel of the game. They believe that its purpose is to restrict players from picking something up and leaving without engaging in any fights.
“That’s the whole point of the mechanic. You have to kill the mobs. I’m grind averse but even I am not bothered by that one,” one player argued.
There are also gamers who seem unbothered by this disputed feature. Even though they can tolerate the interruption from enemies, they have expressed that they find poison damage that persists once all enemies are defeated a bit off-balancing.