Baldur’s Gate 3: Freedom in Quest Completion
In the world of Baldur’s Gate 3, developed by Larian Studios, the players are granted with the freedom to engage and solve their quests in different manners. This freedom extends to one as far as annoying the Non-Player Characters (NPCs) enough to make them exit the scene.
Game Features
This video game, like Dungeons & Dragons, is known for its versatility and the creative avenues it presents to its players in quest completion. One intriguing instance is dealing with repetitive and often unwanted characters showing up in the game's storyline, which can turn out to be quite a comedic affair.
A Unique Approach to Dismiss Raphael
A popular instance has recently surfaced where the players found an amusing method to dismiss the character Raphael. A player shared their unique approach whereby their continuous acts of irritation led to the exit of Devil Raphael - a creature that promises to rid one of the 'Tadpole' for soul exchange.
The player elaborated on how they commenced Act 3, and met the unnervingly friendly Raphael in Sharess Caress. During their session of spell and weapon testing on Raphael, the character suddenly disappeared. This led to the appearance of a 'Quest Completed' window.
As a confirmation of the quest completion, the player referred to their Journal which read, “We made Raphael so angry that he has refused to continue to deal with us.” This not only marked the end of the quest without entering into the proposed deal but also freed the player from the unwanted nuisance of Raphael.
It was followed up by the statement from the player: “Turns out you can be so irritating that the Devil that has been following your party for weeks just gives up.” Evidently, the game, Baldur's Gate 3, provides more alternatives to Raphael’s questline than originally perceived by the players. This approach seems to be one of the simplest and arguably the most entertaining methods for the quest's resolution.